Blog merge!

Dear reader!

Running several blogs with overlapping pen-and-paper content has become too much for me, so I have decided to merge the blogs into one.

As of today, Per Aspera ad Inferi and Liber Malum will merge into my main blog: Nerd-O-Mancer of Dork, so be sure to bookmark!

All the old posts up to today is being imported there, and all new content will be hosted there.

I guess it will be some time before all links to game materials is also updated, so please bear with me during the “construction time”.

Thanks for reading and welcome to the new home for Per Aspera ad Inferi and Liber Malum!

Recap of Session 5 – “Age of the Raven”


Here’s some Ravenloft play action for you guys. This is from our RPG group’s “private” game blog where we post stuff related to our games. Right now, we’re playing a Ravenloft adventure using the d100 OpenQuest rules (with some Renaissance thrown into the mix). This is the session recaps so we won’t forget what happened last. Also, there’s some spoilers here so don’t read if you intend to play “Night of the Walking Dead” later. Enjoy!

Originally posted on With a Fistful of d20's:

In the grooveyard…

Dramatis Personae

Slingbill | Human Monster Hunter | Mats

Sigurd Slapptask | Human Bounty Hunter | Flan

Quatsing | Caliban Avenger | Martin

Ernie ”MacWyvern” Lint | Elf Survivalist | Berndt

Absent this session (a.k.a “gone to the loo”):

Iznogoud | Caliban Dashing Rogue | Djuro

Session Five – In the Grooveyard

The session started in media res with Iznogoud and Slingbill in the graveyard in the middle of the night, battling a howling storm… Last session they had heard strange noises from one of the tombs, and sneaking closer, they noticed that the mausoleum doors were ajar. Our heroes quickly decided to withdraw and return with more troops.

After going back to the Full Moon Inn to fetch the rest of the crew they returned to the graveyard and entered the same way as last time. Quatsing and Iznogoud was entrusted to stay by the cemetery wall and keep watch.


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Awesome book of artefacts and occult history


Cool book

Yesterday, I got this book from one of my players (also GM in our Pathfinder game and the designer of said book).

It is an occult history book by the fictive Dr. Cagliostro – investigator of the unknown. Although not a game book per se, this book oozes of cool inspiration for your Call of Cthulhu or Ravenloft games.In fact, it is very much in the style of Van Richten books from Ravenloft. You will find cool stories, steampunk style artefacts (locally built by the author I think) and general gothic feel within the pages of this book.

Good news are that although the book is written and produced in Sweden, it is in English, so you don’t have to take Swedish class to get to it’s goodies.

Here is a web page with more info:




Scary Shit Mechanics in Old School Games – part 1


My thoughts on Fear & Sanity mechanics in Old School Games. From my OSR blog.

Originally posted on Nerd-O-Mancer of Dork:

Medieval trepanation to let the evil mists out

This post has been living on my hard drive as a draft since March 1, collecting dust. Since RPGPundit made a post about sanity mechanics in Old School Games yesterday, I’d like to add my thoughts on the topic, while it’s hot.


Ever since we started playing Call of Cthulhu my players fear one thing more than bodily harm: Sanity loss.

Indeed, more of our former Call of Cthulhu Investigators now reside in Asylums around the globe, than in graveyards.

Should you want something similar in your Old School Game of choice, there’s no built in mechanic for this. Some more recent versions of the game offers solutions though, and it’s my intention to comment some of them here. I’m sure there’s more variants, but these are the ones that I own.

So without much further ado, here’s my OSG list of “Scary Shit…

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Drawing S:t Hexen

S:t Hexen going on

S:t Hexen going on

2014-05-11 22.20.52 HDR

Dark fantasy town in progress

Coffee, good drawing book from Tiger and some thin pens from Japan.

This started out as S:t Hexen, a small creepy town in Nexus Mundi, but darn, it’s getting out of hand! I think this will be the main town in the area, and S:t Hexen will be much smaller.

This town is situated on a group of islands forming a delta in a large river. I was inspired by an old map of medieval Cork.